Nexus Modding > Mod Development / Released Mods
A Halo-Style Magnetic Accelerator Cannon
Mularac:
for each weapon there are three entries that relates to the efx.ini (or mod_efx.ini):
The travel, start and end entries in the tacticstypes.ini, the third value is associated to the efx *** value.
Camtheman:
Ah, I see now. Thanks. They work now and well too. I got my desired effect.
Two of the M.A.C. cannons take up my entire firestorm generator (on a NDF battleship) IF (thats a big IF) they hit, they de-shield a cruiser in about 3 hits. Not too uber, would you say? They dont hit really very often. I plan on making a Super MAC to mount on stations and special weapon platforms.
I also plan on making my first custom Weapon generator.
EDIT: Where's that old topic from the old forum that outlines all the entries of tacticstypes .ini?
EDIT EDIT: I think I did it perfectly now. A single M.A.C. takes up 150% of the top cruiser power gen. Three of them on my heaviest battleship with the custom reactor (output of 200) also takes up 150%. Now for the Super MACs...
ALSO: Who made New Conflicts and Spacetech:Reprise. Where can I contact them? I used some of their stuff in my mod (because it was so well made!)
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