Nexus Modding > Mod Development / Released Mods

Fighter not using all turrets?

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jstubbles:
I'll try the additional flak slots.
Using 2 3 5 works, but seems to never fire at missiles/fighters. It's like it ignores the 5 altogether.

jstubbles:
I got it. Automatic. FRAKKIN automatic. I didn't expect I had to set that for it. I tested the ship using the flak weapon (which was funny seeing 3 gun meshes larger than the viper itself attached to it) and it worked. Only difference was the automatic setting. Changed that, voila' ! :)

GeoModder:
Update the svn already! ;)

jstubbles:
Takes time. I have to redo hardpoints on all of the fighters and bombers. We dont have the original LWOs either. So I have to decompile the models and remake the hardpoints. =\   I will be in an hour or two.

GeoModder:
Just wondering, but if the plan is that Vipers should be able to carry extra ordnance (like in their attack at the Cylon Tylium plant in "The Hands of God", a secondary weapon point(s) is/are necessary.

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