Nexus Modding > Mod Development / Released Mods
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Keldane:
Actually, all my experimenting has shown that if you don't have a Flare or similar effect to attach to, the Snake effect trails from the weapon's firing point. If the ship was moving, then it sort of shows behind the firing point, and if the ship was stock still, it slowly built up into a horizontal line that stretched across the entire screen (perpendicular to the path from the weapon to the target). I couldn't get it to fire forward in any way.
That said, thanks to you sharing your use of it I now know how to make use of it myself, and how to make the Flare vanish quickly so that all you see is the Snake as it travels. I haven't put it to use against fast moving targets yet, and against slower ones, it looks like a brilliant 'short laser' effect.
Arparso:
Thanks for the info about the FLARE... I only assumed you wouldn't need it, but didn't actually test it. Oh well, guess we can call that a bug then ;) (since it doesn't seem to make any sense)
About your effect - got any pics of it in action?
Keldane:
There's still a bit of a tapered appearance, and that's a result of the blast actually fading as it reaches the tail.
The Flare that leads the effect has a both a Sustain and Decay of 0.1, so it vanishes pretty much immediately. The Snake is essentially the same as the one you used for your effect, Arparso, with a couple changes - I added an ERadius of 8, thinking that might get rid of the tapering, and changed the colour.
Arparso:
New images, yay! :)
Aeolus and fighters heading into battle:
Two Aeolus cruisers approaching each other firing blobs, flak and aaa beams:
Lovely beam cannons...
The new fighter warp-in effect:
Keldane:
That fighter warp in solution is both visually awesome and brilliantly inventive, I think. Bravo, and I look forward to being able to maybe one day play this mod.
Out of curiosity, how do you capture video, Arparso?
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