Nexus Modding > Mod Development / Released Mods
Freespace
Keldane:
Out of curiosity, how do these ships look next to the standard Nexus models? Any chance of a screenshot that shows one of each?
Arparso:
Sure:
The Fenris and Aeolus cruisers blend in rather well and are both about the size of a human destroyer in Nexus. However, the Orion class destroyer doesn't really look like anything else in Nexus, but easily outclasses both the human battleship and support ship in size.
Mularac:
I can't wait to see how the vasudan ships look ingame... those are among the best designs for spaceships I've ever seen.
DreamorCZ:
This looks really gorgeous, nice work. I hope, we will see some public beta soon.
Arparso:
Has anyone succeeded in making a "weapon is chargin up" effect? Would be handy for those beam cannons. In fact, I actually did create such an effect, but with one big drawback: the damage is applied instantly, when the weapon's effect is just starting to play the charging animation. Not only the damage is applied too early - the game also displays the hit EFX and sound of the damaged ship much too early, which ruins the illusion somewhat.
Of course I could make it an instant beam, but seeing those beam cannons powering up was just such an epic moment in Freespace - I'd like to recreate that in Nexus as well. So any ideas?
My EFX code so far:
--- Code: ---EFX 50 // big green beam cannon
PARTICLE "Beam Emitter" 1
FLARE
Type 1
Size 600
Color 1 1 1
ColorB 0.1 0.9 0.1
Attack 2
Sustain 4
Decay .5
PulseFactor 0.9
ShakeFactor .5
FLARE
SOUND
Index 202 0
Level .9
SOUND
EFX
EFX 51
STRIP
Texture 12
Radius 20
Color 1 1 1
ColorB 0.1 0.9 0.1
Additive
Sustain 2.7
Decay .3
PulseFactor .7
Delay 2.9
STRIP
EFX
EFX 52
FLARE
Type 1
Size 1200
Color 1 1 1
ColorB 0.8 0.4 0.1
Sustain 2.7
Decay .7
PulseFactor .3
ShakeFactor 1
Delay 2.9
FLARE
EFX
--- End code ---
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