Nexus Modding > Mod Development / Released Mods

I think I killed it.

<< < (2/3) > >>

Mularac:
It's probably nexus not liking what you've done. But I fear that I'm of little assistance there... There's about 200 prossible reasons for such a crash :P

The Old Dragon:
You're going to have to take this one small step at a time I'm afraid.

Work your way back through the changes you made (restoring them to their original values) one by one, testing Nexus each time (or the other way round if you prefer, re-introduce your changes one by one. But keep checking!).  

Something to bear in mind though, is that some of the keyships' stats are required for the story and if Nexus can't find elements like these while it's loading/checking itself, then it'll sulk.

XenuXemu:
Ok, problem solved. Thx for the tips.

By the way, while I'm here, how would I go about changing the equip so there's massive amounts of it so I don't run out of available equipment when loading them onto the ship?

Mularac:
open the mission files, they're in the missions/epsiodes/ folder
Look where it says "addDeviceToStock(**)", there is the name of the device plus a number, that number is quantity that would be available in the fleet loadout.

XenuXemu:
ok what program do I use to open mission files?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version