Nexus Modding > Scripting

DX9 Error

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Mularac:
Yes, but that's the whole point of having a compiler, so that when you encounter an error you can safely assume it's not a typo or something of the sort, making the debugging process more straightforward.

Arparso:
Yeah, but it's still not unusual for script files to only be compiled or interpreted when the actual script is to be run. ;)

But agreed, that Nexus doesn't detect some scripting errors properly and just crashes with some mysterious error messages instead.

moniken:
random dx errors, not really nice, hope you solve the issue somehow

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