Nexus Modding > Scripting
DX9 Error
Mularac:
Yes, but that's the whole point of having a compiler, so that when you encounter an error you can safely assume it's not a typo or something of the sort, making the debugging process more straightforward.
Arparso:
Yeah, but it's still not unusual for script files to only be compiled or interpreted when the actual script is to be run. ;)
But agreed, that Nexus doesn't detect some scripting errors properly and just crashes with some mysterious error messages instead.
moniken:
random dx errors, not really nice, hope you solve the issue somehow
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