Nexus Modding > Game Assets

Can't convert model from .lwo extension

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The Old Dragon:
I can try to answer questions, give tips as such and try to solve problems you're encountering; but I don't think I'll have the time to process and convert your models, I'm afraid.

The models can be made in whichever format is the more comfortable for you, just bear in mind that it does need to be converted into a .lwo (or .lws for animated models) at some point in order for it to be used in Nexus.

Getting back to your punisher model though, the reason that it currently has no texture in it's 'converted' form (.msh) is because there isn't a UV map associated with the model; unfortunately, it's going to take a fair bit of time and effort to make one. Also, I think the model will need some additional work to fix some of the poly's that didn't convert correctly.

Wadimich:
Is it possible, to make UV map, using my textures, or bmp image of unwrapped UV map? I really don't know, how to make this kind of UV map, and can't do it some other way, because i don't have alternative textures, they are already in UV map format.
I won't ask you to make for me, just give me some tips and tricks.

Later, i found, that i can run 3ds model in Lightwave. I used 3ds UV map, and saved in .lwo . But i can't see that model in a Model viewer or convert (it's converting with 221 bytes size).

Also, i noticed, that i can not open up my model with some UV Map, it just not opening (viewer shuts down with an error like in http://arparso.de/nexus/forum/index.php/topic,280.0.html this topic), and then i'm trying to export it in Lightwave 5.x format, it removes any UV maps, that was there (even if they were created by LW). I'm using Lightwave 10.1 is it normal? Or i should use newer or older version?

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