Nexus - The Jupiter Incident > General Discussion
New Member- sortof
Mularac:
I suggest you leave sound effects to the last part of the development of your game, since the scripts can and will vary from time to time, and you'll probably have to re-do some of them, or get stuck with ones you've made in the past.
In the meantime, music and sound effects can be easily replaced by placeholders.
P.D: OGG files are solely used for music tracks, for misc sound files, such as dialogs, weapons, engines, etc, mono wav is used.
Incinarator:
Huh. I was just replaying through the single player campaign to gauge the relative effectiveness of bashing shield and hull versus tactical weapons (bashing wins even when outnumbered, btw) and I came across an interesting glitch: if you can manage to destroy all three of the Vardrag ships in the mission 'Alpha Gate' by disabling their shields with tactical weapons, then killing all three ships before they can warp off you will not be able to finish the rest of the campaign because the next mission cannot be beaten. Just food for thought.
GeoModder:
There are several circumstances in missions which break the game like that.
Another one is in the Earth return mission (second episode), destroying all attacking Earth vessels + Whisker before they manage to missile the relay station.
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