Nexus Modding > Scripting
Scripting Pt2
The Old Dragon:
That's true, though without the random factor and always firing the same sized burst, it wouldn't look right to me. But either way, the code that I've got now works quite well for what I'm after.
Time for the next puzzle :D
Mularac:
about that "m" thing... I've got no idea.
Here's what the manaul says about deviceslots:
--- Quote from: Nexus modding Manual ---11.4.3 DeviceSlots
> slotx..sloty – set1 set2 set3 … ;
Ordering sets to slots that are located on the model.
--- End quote ---
No M. I'm drawing a blanc here... friggin' nexus...
The Old Dragon:
Hmmm, me neither...
Anyway, next question. does anyone know where/how Nexus associates command button textures with the order button panel?
I've got the tooltips text to change correctly and I know how to put the actual command where I want it, unfortunately it won't use the new command textures that I've made. Just uses the yellow disc with a 'c' in the middle...
Mularac:
We've done it on WB, by doing this:
-Go to the folder "textures\icons\commands" (create it if you don't have it)
- Then simply add the textures for on and off with these two names:
- command_<command's name>_on.tex and command_<command's name>_off.tex.
Example: If you have a command named "JumpPointOut" it would be:
- command_JumpPointOut_on.tex
- command_JumpPointOut_off.tex
The Old Dragon:
Thanks for pointing me in the right direction, Mularac ;D
I'd already got the textures ready and correctly named, needed to look through the War Begins folders to figure out that the problem was in the Mod_Commands.ini though. A little renaming later and we're all good to go.
Cheers once more!
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