Nexus Modding > Mod Development / Released Mods

'.dat' Files

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The Old Dragon:
@Mularac...

Aye, the original game files work fine when I use them to create a new .dat file. It appears to be our modded campaigns (I've tried N:TAA and New Conflicts so far) that have issues.

@Arparso...

My intention is to create a whole new stand alone campaign. At the moment, I've removed some 90% of the alien presence plus any Human/NDF stuff that won't be required. In it's unpacked form, what I've got of the N:TAA campaign works great, so there are no missing files (especially the ones that it's complaining about). But yes, I'm afraid it will be a rather chunky download when it's ready.

Right then, I'm off to dismantle the patch and see what goodies are inside...

EDIT:

Found the problem... the .dap file was overwriting my tacticstypes.ini. Works great now :D

Maybe Nexus only sees a .dap file if there's an associated .dat file for it? With the game unpacked, it wouldn't find a .dat, therefore no .dap file, ergo no conflict.  Only a vague theory mind, but it would fit the problem I had quite nicely.
Anyway, this one's solved so we can relax the grey matter, for a while at least lol

anr96:
I want to extract the content of the ig3 demo's genesis.dat, I tried both daTool and Nex, but none of them work. Is there a tool, that can handle this?

Arparso:
Use Gentool - it's similar and was specifically made to work with the IG3: Genesis demo.

anr96:
Thanks. I saw the developer of the Gentool (Rainman) is created a mod from the ig3 demo. Where can I find him?

Mularac:
here: http://www.moddb.com/groups/the-nexii/downloads/imperium-galactica-iii-demo1

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