Nexus Modding > Scripting
Kamikazes in Nexus?!?!
Mularac:
nope. Just make sure that the index number is unique. Also, you'll have to add that weapon to the fighter's arsenal.
The_Small_Time_Modder:
how would you properly do the latter? i also tried that and i think thats what messed up my attempt to create a new ship class based off the battleship.
Mularac:
For example, let's say that the devicetype of the weapon is 120 and we want to add it to nexus' regular fighter:
All you have to do is add "120" to the defDevices line and an other slot for said device, like this:
SHIPCLASS 18
Name "cls_Fighter"
Mesh "earth\main\fighter"
GUIIcon "icons\e_fighter"
ImpactEfx 1 0.1
FinalEfx 1 0.3
ChannelEfx 3 1
Civilization 0
Velocity 450
RotVelFact 10000
RangeBehav 2 2
Behaviour 0
TargetType 2
SupportOutput 10
HPmax 12
Slots 31 39 31 ;
Slots 51 ;
Slots 71 ;
DefDevices 32/1000 120/1000 35 255 322 ;
Available
SHIPCLASS
Do that with all the other fighters and it should work. Haven't tested it, though.
The_Small_Time_Modder:
if you ever test it let me know, and if possible, whenever you do test it take a few screenshots for the world to see.
I know you can do it while testing a mission in the editor, so no need to worry about that.
Mularac:
I already tested it and it works ok, if you want to include it in your mod you're welcome to do so.
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