Nexus Modding > Scripting
The AI and You
The Old Dragon:
1) Oops, forgot to change it back :P When I first got your mission files, I had to create a new location for the mission as you hadn't uploaded your system file at that time... guess I over-looked the changing it back to your original bit.
2) Aside from the above, it should play as is without any crash errors, just the issue with the raptors running away. The file I uploaded is the 'mod' that I created to test & work your mission script.
The_Small_Time_Modder:
Alright, im about to test it out myself. As that saying goes 'two heads are better than one'... ;)
The_Small_Time_Modder:
Ok.... before i even got to your changes i ran into some problems.
1) the raptors dont even budge now.
2) raptor 'trap' isnt sprung when player ships are close enough to Nav point.
on a side note:
3) already solved the location problem, just a little bit of the ''<--- BACKSPACE'' button was necessary, since you had the original location still written in the document.
4) carried the files over into an 8th mission (YOUR edit of the Atlantis mission) if you ever need an original of one of the files, just let me know and ill gladly let you download it.
The Old Dragon:
Hi SMT,
Will soon have that sorted, currently working on the Raptor AI.
One thing I have noticed at this point is that the raptors aren't capable of taking down the Angelwings shields... maybe you'll want to look into balancing that later
The_Small_Time_Modder:
Old Dragon:
sorry i have not replied in a LONG time. but i finally have some things on my campaign updated.
heres the link again.
http://arparso.de/nexus/forum/index.php/topic,342.msg2412.html#new
on a side note: i cant believe this topic is nearing it's 100th reply... THIS IS CRAZY! :D
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