Nexus Modding > Scripting
The AI and You
The_Small_Time_Modder:
Hi old dragon! glad your back into the subject!
1. Sure, ill gladly PM that to you, ill get right on that.
2. if you downloaded all the files i put up last night then there arent any others as of yet.
3. Glad you're looking into a fellow fan's mission! 8)
The_Small_Time_Modder:
I also forgot to give both of you the file for the system the mission is in, now you both can succesfully test it without a hitch. 8)
on a side note you can comment on the detail of the system if you want to, im open to criticism on most of the work i do, if the criticism is from professionals.
The_Small_Time_Modder:
Old Dragon-
I got a subject now opened up over possibly incorporating this mission into a campaign later on.... heres the link.
http://arparso.de/nexus/forum/index.php/topic,342.msg2364.html#new
The Old Dragon:
Hi there SMT,
Aye, I had a quick read. Certainly plenty to work with.
With regards to mission 7...
As I mentioned in an earlier post, I've got it to launch without the initial crash. Rewritten the objectives machine, also added an objectives .ini file and moved a few of the smaller machines into the mission file. Main problem with having so many include files for each mission is that you'll have a hell of a lot of files where you'd only need a few.
Next task is going to be looking into the AI's, raptors run away when I get near to them.
As a general rule, I mainly use include files if a machine is going to be used by more than one mission or would make a mission file overly big.
The_Small_Time_Modder:
Great. Im glad your making progress with that.
take your time man, its not like im on a schedule, work on the campaign starts whenever i get to it....
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