Nexus Modding > Scripting

The AI and You

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The_Small_Time_Modder:
Hi old dragon! glad your back into the subject!

1. Sure, ill gladly PM that to you, ill get right on that.

2. if you downloaded all the files i put up last night then there arent any others as of yet.

3. Glad you're looking into a fellow fan's mission!  8)

The_Small_Time_Modder:
I also forgot to give both of you the file for the system the mission is in, now you both can succesfully test it without a hitch.  8)

on a side note you can comment on the detail of the system if you want to, im open to criticism on most of the work i do, if the criticism is from professionals.

The_Small_Time_Modder:
Old Dragon-

  I got a subject now opened up over possibly incorporating this mission into a campaign later on.... heres the link.

http://arparso.de/nexus/forum/index.php/topic,342.msg2364.html#new

The Old Dragon:
Hi there SMT,

Aye, I had a quick read. Certainly plenty to work with.
With regards to mission 7...

As I mentioned in an earlier post, I've got it to launch without the initial crash. Rewritten the objectives machine, also added an objectives .ini file and moved a few of the smaller machines into the mission file. Main problem with having so many include files for each mission is that you'll have a hell of a lot of files where you'd only need a few.

Next task is going to be looking into the AI's, raptors run away when I get near to them.

As a general rule, I mainly use include files if a machine is going to be used by more than one mission or would make a mission file overly big.

The_Small_Time_Modder:
Great. Im glad your making progress with that.

take your time man, its not like im on a schedule, work on the campaign starts whenever i get to it....

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