Nexus Modding > Scripting
The AI and You
The_Small_Time_Modder:
Okie dokie, thanks for the suggestion!
The_Small_Time_Modder:
Well... the problem is STILL persisting, blasted little... >:(
Before you ask for the default_ai.mach, i have no clue what file exactly your talking about. do you mean from OTHER missions i have? or the 11_default_ai.mach? ???
Sorry i seem to be as stumped as... well... a stump... but i get easily mixed up over things... you can thank the four letter noun 'ADHD' for that... :P
Mularac:
you wrote this:
MACHINE "INNER_AI"
STATE Start
RULE event in
:action
SetAreaAbs(0, <-4000> , <-1000> , <-500> , <2250>);
//We declare here the areas in the scene.
:end
END
//For example, we want to boot the ai when one of the players ships reach the 0 area
RULE event AreaEntered
condition e.ship:race=#race_player&e.area=0
:action
M:GetMachine("INNER_AI"):ChangeState(Battle,
e.ownMachine := M:GetMachine("INNER_AI");
e.oRace := #race_raptor;
e.oRaceList := -1;
e.oShipList := -1;
e.eRace := #race_player;
e.eRaceList := -1;
e.eShipList := -1;
e.parentMachine := M:GetMachine("AI");
);
//Simple declaration of the AI, this will make the raptor ships launch towards the player ships.
:end
END
END
END
MACHINE "INNER_AI"
#include "default_ai.mach"
END
I meant that "default_ai.mach" file, the one you've included there.
The_Small_Time_Modder:
OH that one!
I re-labeled it... :-X
heres what i put:
MACHINE "INNER_AI"
#include "11_default_ai.mach"
END
Should i have done that? ???
Mularac:
wait.... in the file named 11_default_ai.mach there is a line including the file 11_default_ai.mach???
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