Nexus Modding > Mod Development / Released Mods
Idea list
Mularac:
well, yeah, but you can build a new engine for the missiles.
Dark-Zero:
i can make an engine, thing is i don't know how to assign it to the missile
Mularac:
simple. there's a line in the missile's shipclass that reads: "DefDevices # ;", where # is the number of the device assigned to the missile, in this case the engine. Same goes for fighters and commandos.
Dark-Zero:
Hm, now what i trying to do is Make an Exact copy of the Seige laser, and mount it on a station, As well as make it rotate, and without the need of a formation,
The only problem i came across is, THe laser fire comes from inside the station very middle, and you don't see the cannon's model, everythign else works fine
I simply changed one of the sets of the station to the seige laser set, Anyone knows how to make the Laser Appears on the stations, liek any other weapon?
PS: thansk for the Engine , i gave up on my homing Laser idea, but it still could be useful
The Old Dragon:
To add an actual siege laser, you'd need to edit the stations mesh.
An objects mesh can contain upto three different weapon classes,
1) Flak weapons.
2) Light/Heavy weapons.
3) Siege weapons.
What you could try doing is to create a new weapon based on class two weapons with the effects and damage ratings of class three.
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