Nexus Modding > Mod Development / Released Mods

Idea list

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Dark-Zero:
well dam, i didn;t tought it would be this comlicated, sounds like trouble for nothing
guess il do it the otherway

AndrewN:
Theoretical question - is it possible to turn tactical Nexus into some kind of space RPG?) :)

Arparso:
I'd say... yes, maybe.

- you could create different locations/missions the player may travel to
- you already got some rpg-like stats for your npcs and ship crews which you could exploit to have a stronger effect on battle performance
- you can track world-persistant data between missions/quests using universe-wide variables
- Nexus' dialogue system allows for scripted multiple-choice dialogs, which you could use to drive the story, start missions, trade equipment or to buy a better ship

Depending on what kind of RPG experience you're hoping for, it may be achievable. It certainly wouldn't be an easy task, though, and would need lots of flexible and imaginative scripting to bring the universe to life.

AndrewN:
Nexus scripting looks like C++. I worked only with Lua, during my Homeworld 2 modding. More than that, I generally suck in scripting - when i started to mod HW2, I worked with models/textures.

The Old Dragon:
If you're interested in learning then there's a "beginner's" tutorial here...

http://www.moddb.com/groups/the-nexii/downloads/nexustji-basics-tutorial3

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