Nexus - The Jupiter Incident > General Discussion
Hello to all and 3 questions.
Stratos:
Hello all just discovered Nexus thanks a post on SimHq and as the game is cheap on steam... well I'm here, I'm enjoying the game so far looks like a real great game, but have some questions to you guys, hope someone can help.
1 - Exist any way I can stop those rotating parts of the ships? I supose those are artificial gravity generator or something like that, but they really bug me. Any way to stop them?
2 - Possible to make the fighters and marine assault ships clikeable so I can take a look at them just like the other ships of the game?
3 - Any way to make my ship move where I want? and a mod to play the game like in a real space ship? A cockpit or something similar.
Thats it for the moment, hope you guys can help me.
Thanks
Mularac:
1 and 2: Nop. All those things are hardcoded, sorry.
3: The first part is possible. Hold shift and you'll see your mouse pointer converted to a sort of positioning thing, just move it arround and use the left click mouse buttom to change the depth (hold it). It's pretty straightforward but quite hard to describe :P just try it. Once you release the shift key the selected ship/s will move to that location.
About your other questions: Again, not possible.
EmeraldReporter:
I think with No. 02, you just double-click on any fighter that has been launched.
But you can not control a fighter squadron by sending them wherever. You can either tell them to attack a ship, or defend a particular ship, or defend the whole fleet.
The Old Dragon:
I believe question 1 may be possible, but I don't think it'd be worth the effort. You'd need to unpack the Nexus00.dat file (with Datool) and then edit each mission that contains a ship with said rotating parts and use the following command on it...
--- Quote ---
AnimateShip(ship, animate);
It starts/stops the ship’s default animations (turning parts, etc.), and the blinkers. The change is gradual, at the moment its accelerating/decelerating time is 10 seconds.
--- End quote ---
If you're not confident about modding the game files (sometimes, even if you are), then you could do something that causes a CTD.
Stratos:
I see, thanks for replying, seems that stoping the rotation of all those structures is too much trouble for such little gain, thanks for explaining it. Another question, exist any mission editor so I can create my own battles? Also where can I get mods for the game?
Navigation
[0] Message Index
[#] Next page
Go to full version