Nexus Modding > Scripting
Fleets
Mularac:
Is there a way to know if a ship belongs to a certain fleet? The players fleet, for instance.
The Old Dragon:
Hi Mul,
Found the following in the Gospel according to St Nexus...
--- Quote ---> fleet (r) – if the ship belongs to a fleet, than it is the identifier of the fleet, otherwise 0 (on contrary to the station’s home fleet name, it is not a fleet, but I’m sure that everyone knows that already) launcher (r) – the ship that sent it out (it cannot be used by the transport!!!);
--- End quote ---
So in theory, something like...
Debug(E.ship, "belongs to ", E.ship:fleet, "fleet");
May supply the data that you want..?
Mularac:
huh... wonder how I missed that...
Though, I can't use the debug window, I'm working on the campaing environment. I'd test this further, though.
EDIT: Yeah, it works like a charm, thank you a LOT Old Dragon.
Example of usage: Lets say that the ship whose scene object is identified by the variable m.ship and that this ship belongs to the player's fleet, then this condition: m.ship:fleet = uPlayersFleet() will be true.
The_Small_Time_Modder:
Im starting to get curious in this area of the game.
I have one mission of my own where i placed the players ships litterally in a shield-like formation. I have a battleship in the center of it, a support ship behind the battleship, a cruiser to the left and right of the support ship, and NDF corvettes, frigates and destroyers in a curved V shape around the battleship and support ship.
Heres a pictograph if you guys have no clue how it looks.
B = Battleship
S = Support
D = Destroyer
F = Frigates
Cr = Cruisers
C = Corvettes
-----------------------------------------
C C
F F
S
F F
Cr Cr
D B D
C C
D D
C
------------------------------------------
I have them all level, and the support ship has a fortress shield.
The fleet has about 4 fighter wings, 4 gunboat wings and 6 bomber wings if i recall correctly.
Thoughts anyone?
Mularac:
I... don't understand, thoughts about what?
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