Nexus - The Jupiter Incident > General Discussion

Things to ask the devs about Nexus 2

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Mazryonh:

--- Quote from: GeoModder on August 26, 2011, 15:48:54 ---I can imagine the source code to stay protected if core stuff like the graphics engine falls under it. I suppose the Black Sun engine is even to this day quite the thing in the gaming scene.

--- End quote ---

If I was more knowledgeable about coding engines, I'd agree with you in an instant.  However, about this one I'm not very sure.  Space games have the luxury of better textures and polycounts for ships and the like because space is well, empty.  There is nothing much in terms of an environment to render aside from a (very pretty) skybox, the ships and small craft plying the void, and occasionally, asteroids/space stations, so engine and computer resources can be spent instead on the ships.  Sometimes having the background being composed largely of sprites can be a bit jarring, such as when you win the "Back to Earth" level and the camera zooms out on all your ships--your ships get smaller very fast but the Black Moon and the Earth's moon don't really decrease in size much at all.

Or are you referring to the scaleability of the engine, as the original Nexus 2 Tech Demo implied?  The Nexus 1 engine wouldn't have been able to handle those features without a serious upgrade, unless such scaleability was put in there in the first place.  Even so, compared to the famous "no PC can run this" engine of Crysis 1, I'm still not sure just how advanced the Black Sun engine is compared to that one.


--- Quote from: EmeraldReporter on August 26, 2011, 16:03:15 ---
Nexus:TJI/N2 are a niche genre, as well as the feasabliity of working in viable Multiplayer play, it doesn't matter if we (by we I mean us, community, Dev's and all) even sold 2.5+ million copies...

Space-Sims, don't work.. Money wise.

Not even EA was willing to pull the trigger. Plus all those damned concessions, frak that!

--- End quote ---

What kind of concessions are you referring to?  And Space Sims have worked; nothing's really stopping Relic Entertainment from springing a Homeworld 3 on their PC audience, except for the gravy train that the Dawn of War series is providing them right now.

I am still of the opinion that since it's unlikely that MWE will have publicity-building interviews or the like while the funding is still building up, then a set of fan-approved questions like these would be great for building hype. 

Mularac:
I think they don't want to release the engine because Nexus 2 is probably running on a modified version of the one used for Nexus: TJI. I found it very unlikely that they built a new one from the ground up.

Mazryonh:
Oh, and there's another reason why I wanted to ask whether or not there is still a link to the Imperium Galactica series for Nexus 2.  If you watch the following trailer for Imperium Galactica 3, you'll see many parts of that game eventually ended up in Nexus: TJI, such as the Angelwing, the Shukenja Beta base, the old school Earth fleet ships, the Noah cruisers, etc.

http://youtu.be/8dmfncYyxu8

I wonder what originally happened to sever Nexus: TJI from the Imperium Galactica series.

Arparso:
The Imperium Galactica license simply expired, as far as I know. Development took longer than planned and they didn't or couldn't renew the license for whatever reason. If I remember correctly, the IG name was owned by GT Interactive and/or Digital Reality and was only leased to Philos Labs, the original developers of what is now called Nexus.

When the IG license expired, they renamed the project "Galaxy Andromeda" and after Philos' bankruptcy and successor Mithis picking up the title's remains, it was eventually renamed again to "Nexus - The Jupiter Incident".

I'm not sure if it was ever really meant to be tied to the IG franchise - they probably just called it Imperium Galactica III to generate more popularity and hype... gameplay-wise, IG3 was always going to be a completely different type of game than the previous installments.

shinobivsme:

--- Quote from: EmeraldReporter on August 26, 2011, 16:03:15 ---

Nexus:TJI/N2 are a niche genre, as well as the feasabliity of working in viable Multiplayer play, it doesn't matter if we (by we I mean us, community, Dev's and all) even sold 2.5+ million copies...

Space-Sims, don't work.. Money wise.



--- End quote ---

Tell that to Stardock, they are doing pretty well from theirs, or how about Eve online, Black Prophecy, Star trek online etc, its all about hitting the right marks, with a solid product, brand strategy and business model you can sell anything

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