Nexus - The Jupiter Incident > General Discussion
About the Mechanoid Angelwing's energy absorption ability
Mazryonh:
--- Quote from: DreamorCZ on August 27, 2011, 08:48:19 ---Absorb <num>: It charges the ship’s reserve pool with the ’num’ percent of the shots that hit the ship.
This can be added to any shipclass, so it should not be problem to add it anywhere.
--- End quote ---
Well, what's the default value for this ability for the Mechanoid Angelwing in vanilla Nexus?
Furthermore, how is the percentage value calculated? Is it "add percentage of hull damage removed by anti-hull weapons to the ship's support energy pool?" A capital ship's maximum hull integrity never increases throughout the course of the vanilla game, but its maximum support energy capacity can increase by installing better batteries on the ship, so if this system were used, better batteries would get more power with every hull hit.
Lt.Brandon:
While I remember that the angelwing is supposed to gain power every time it's hit, it doesn't have the absorb value so if it does have that ability it must be hardcoded. I did see that the angel-mechanoid that you gain later in the game had the absorb value so it might be related to that being hit.
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