Nexus Skirmisher > General Discussion

NEXUS Skirmisher rewrite

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Arparso:
Well, start DatXtract, open your nexus_00.dat and extract the files to some folder? Then you can use Nexus' model viewer (in the "mod_tools" subfolder of Nexus) to look at the extracted models (in the extracted "meshes" folder), for example. Or you can have a look at the campaign mission scripts, the sounds or music or whatever else you want to mess with.

And yeah, that avatar is from "3:10 to Yuma" - probably my favourite "modern" Western :)

The_Small_Time_Modder:
Okie dokie.

and nice... i recognized the character almost right off the bat, that was a pretty good movie.

EDIT: Its telling me it cant find the right program to activate it, now what? :-\ ?

Arparso:
What exactly does what program tell you?

The_Small_Time_Modder:
Nevermind, i had internet explorer find an appropriate program to open it, but before i do anything...

should i use a program such as stuffit expander, WinAce or BitZipper on it to use it?

I want to be sure, when i first coded it was on a very old game. If you guys have ever heard of "Treasure Planet: Battle at Procyon" that was the game i modified the coding for. I made a tiny error and i havent been able to fully uninstall it since... but i learned my lesson.

Arparso:
You mean with the "DatXtract.rar" you downloaded? Yeah, that's an archive and you'll need to extract with any RAR-compatible compression tool. 7-zip can do that, supports a whole bunch of other archive formats and is completely free.

Included in the RAR is my actual tool as .exe-file, which will be able to open and extract "nexus_00.dat". You don't need to install or uninstall it at all - just run it from anywhere you like. The only requirement is Microsoft .Net Framework 4 (Client Profile).

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