Nexus Skirmisher > General Discussion
NEXUS Skirmisher rewrite
Mularac:
warfare mod? I'm not too familiar with it... who's developing it?
Mularac:
uhm... I thought's just crossed my mind about solving skirmisher's main issue, mission's numbering, and I've just tested it: missions may not have a number at all and still work, all you have to do is place something else, like a mere letter (and it gets better, two missions labeled as, for example, "MISSION A" will not produce any type of conflict) So, that's an idea.
Keldane:
The Warfare mod is posted right here on this forum, in the Modifications section. Arparso posted it, in fact. It uses dialogue boxes to allow the player to 'build' ships mid-battle by selecting a designated mothership, then selecting the option for the ship they want to build. Selecting a ship from the list starts a countdown, and when the countdown is done, the selected ship appears in the battlezone by way of its IP drive. There's no resource system, so it really comes down to build times to control the effectiveness.
Mularac:
oh... yeah, I know I've played it :P didn't really remember the name though :P
Arparso:
@Overlord
Thanks. I'm not done with the Skirmisher yet, but got somewhat derailed by experimenting with all the 3d stuff. Right now I'm trying to visualize Nexus' ships and textures in a completely new game/engine/environment - whatever you may call it. The results of that work can already be seen
on youtube. So whatever is gonna happen to the Skirmisher, it likely will use parts of these experiments... but I just can't say, when that's gonna happen.
@Keldane
Ha, nice to see someone putting my "ship building" experiment to good use :)
@Mularac
... you sure? Damn! I really thought I already tried omitting that cursed number back when I first created the Skirmisher and didn't get it to work and now you're telling me, it DOES work? That's good news for sure.
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