Nexus Modding > Scripting

adding all items to nexus campaign, need help/info

<< < (2/3) > >>

Mularac:
Well, for starters, what you modded there wasn't the ammount of available points but rather the ammount of devices available for installment.
If you want to change the ammount of points you have to change this line: "(...):uSetResourcePoints(#);"
Change # to whatever ammount you want

super0023:
i know where to change the resource points, i changed the amount of devices as well, like i said i'm not new to this i have the resource points correct and working(already tested) all i need to know about is the devices

Mularac:
Well, it's hard to spot the error unless you show us the whole episode_1.rules file.
Where exactly did you add them in that file?

super0023:
i did it like this.
--- Code: ---

                                   
                                    // Raktarkeszlet
uClearResourceStock();

//Fegyverek
uAddDevicesToStock(#weap_eShell,250);
uAddDevicesToStock(#weap_blinder,250);
uAddDevicesToStock(#weap_eBomb,250);
uAddDevicesToStock(#weap_Plasma,250);
uAddDevicesToStock(#weap_liLaser,250);
uAddDevicesToStock(#weap_heLaser,250);
uAddDevicesToStock(#weap_Flak,250);
uAddDevicesToStock(#weap_Torp,250);
uAddDevicesToStock(#weap_Gun,250);
uAddDevicesToStock(#weap_Miss,250);








uAddDevicesToStock(#weap_eShell2,250);
uAddDevicesToStock(#weap_eTorp,250);
uAddDevicesToStock(#weap_eBomb2,250);
uAddDevicesToStock(#weap_Plasma2,250);
uAddDevicesToStock(#weap_liLaser2,250);
uAddDevicesToStock(#weap_heLaser2,250);
uAddDevicesToStock(#weap_Flak2,250);
uAddDevicesToStock(#weap_Torp2,250);
uAddDevicesToStock(#weap_Gun2,250);
uAddDevicesToStock(#weap_Miss2,250);






uAddDevicesToStock(#weap_eShell3,250);
uAddDevicesToStock(#weap_eBomb3,250);
uAddDevicesToStock(#weap_Plasma3,250);
uAddDevicesToStock(#weap_liLaser3,250);
uAddDevicesToStock(#weap_heLaser3,250);
uAddDevicesToStock(#weap_Flak3,250);
uAddDevicesToStock(#weap_Torp3,250);
uAddDevicesToStock(#weap_Gun3,250);
uAddDevicesToStock(#weap_Miss3,250);


uAddDevicesToStock(#weap_SigLaser,250);
uAddDevicesToStock(#weap_Ionwhip,250);
uAddDevicesToStock(#weap_TechScanner,250);
uAddDevicesToStock(#weap_GateDisruptor,250);
uAddDevicesToStock(#weap_oaLaser,250);
uAddDevicesToStock(#weap_oliLaser,250);
uAddDevicesToStock(#weap_oMassDrv,250);
uAddDevicesToStock(#weap_omGun,250);
uAddDevicesToStock(#weap_olGun,250);
uAddDevicesToStock(#weap_osTorp,250);
uAddDevicesToStock(#weap_otoMiss,250);
uAddDevicesToStock(#weap_oswMiss,250);
uAddDevicesToStock(#weap_oFlak,250);
uAddDevicesToStock(#weap_heLaser3Cheat,250);
uAddDevicesToStock(#weap_eSkeeter,250);


// Squads
uAddDevicesToStock(#weap_Fighter,250);
uAddDevicesToStock(#weap_Marine,250);
uAddDevicesToStock(#weap_Gunboat,250);
uAddDevicesToStock(#weap_Bomber,250);
uAddDevicesToStock(#weap_Cyborg,250);
uAddDevicesToStock(#weap_aFighter,250);
uAddDevicesToStock(#weap_aGunboat,250);
uAddDevicesToStock(#weap_aBomber,250);
uAddDevicesToStock(#weap_oMarine,250);
uAddDevicesToStock(#weap_oFighter,250);




// Shields
uAddDevicesToStock(#shld_1_b123,25);
uAddDevicesToStock(#shld_1_s123,25);
uAddDevicesToStock(#shld_1_b124,25);
uAddDevicesToStock(#shld_1_s124,25);
uAddDevicesToStock(#shld_1_b125,25);
uAddDevicesToStock(#shld_1_s125,25);
uAddDevicesToStock(#shld_f123,25);
uAddDevicesToStock(#shld_am,25);


// Engines
uAddDevicesToStock(#eng_sPlasEng,25);
uAddDevicesToStock(#eng_bPlasEng,25);
uAddDevicesToStock(#eng_secPlasEng,25);
uAddDevicesToStock(#eng_sChemEng,25);
uAddDevicesToStock(#eng_bChemEng,25);
AddDevicesToStock(#eng_secChemEng,25);
uAddDevicesToStock(#eng_sIonEng,25);
uAddDevicesToStock(#eng_bIonEng,25);
uAddDevicesToStock(#eng_secIonEng,25);
uAddDevicesToStock(#eng_sFusEng,25);
uAddDevicesToStock(#eng_bFusEng,25);
uAddDevicesToStock(#eng_secFusEng,25);
uAddDevicesToStock(#eng_sPhotEng,25);
uAddDevicesToStock(#eng_secPhotEng,25);
uAddDevicesToStock(#eng_bAmatEng,25);
uAddDevicesToStock(#eng_comDrive,25);
uAddDevicesToStock(#eng_acomDrive,25);
uAddDevicesToStock(#eng_tacDrive,25);
uAddDevicesToStock(#eng_atacDrive,25));
uAddDevicesToStock(#eng_stealthDrive,25);


// Support
uAddDevicesToStock(#supp_osensor,25);
uAddDevicesToStock(#supp_sensor,25);
uAddDevicesToStock(#supp_sensor2,25);
uAddDevicesToStock(#supp_sensor3,25);
uAddDevicesToStock(#supp_ecm,25);
uAddDevicesToStock(#supp_ecm2,25);
uAddDevicesToStock(#supp_osecm,25);
uAddDevicesToStock(#supp_oseccm,25);
uAddDevicesToStock(#supp_eccm,25);
uAddDevicesToStock(#supp_eccm2,25);


uAddDevicesToStock(#supp_bWGen,25);
uAddDevicesToStock(#supp_cWGen,25);
uAddDevicesToStock(#supp_tWGen,25);


uAddDevicesToStock(#supp_bWGen2,25);
uAddDevicesToStock(#supp_cWGen2,25);
uAddDevicesToStock(#supp_tWGen2,25);


uAddDevicesToStock(#supp_bWGen3,25);
uAddDevicesToStock(#supp_cWGen3,25);
uAddDevicesToStock(#supp_tWGen3,25);


uAddDevicesToStock(#supp_secWGen,25);
uAddDevicesToStock(#supp_secWGen2,25);
uAddDevicesToStock(#supp_sOWGen,25);
uAddDevicesToStock(#supp_bOWGen,25);
uAddDevicesToStock(#supp_osgen,25);


uAddDevicesToStock(#supp_sSGen,25);
uAddDevicesToStock(#supp_mSGen,25);
uAddDevicesToStock(#supp_bSGen,25);


uAddDevicesToStock(#supp_sSGen2,25);
uAddDevicesToStock(#supp_mSGen2,25);
uAddDevicesToStock(#supp_bSGen2,25);


uAddDevicesToStock(#supp_sSGen3,25);
uAddDevicesToStock(#supp_mSGen3,25);
uAddDevicesToStock(#supp_bSGen3,25);


uAddDevicesToStock(#supp_longRange,25);
uAddDevicesToStock(#supp_cloaking1,25);
uAddDevicesToStock(#supp_ipblocker,25);
uAddDevicesToStock(#supp_jamming,25);


uAddDevicesToStock(#supp_cloaking2,25);


uAddDevicesToStock(#supp_ores,25);
uAddDevicesToStock(#supp_res,25);
uAddDevicesToStock(#supp_res2,25);
uAddDevicesToStock(#supp_res3,25);
uAddDevicesToStock(#supp_res4,25);
,uDifficultyLevel()=2,

// Resource pontok a hajokhoz
AngelwingC:uSetResourcePoints(100);

// Hajo javitas, inicializalas
//Res:1, Rep:0
uRepairPlayersFleet(1,1);

// Devtype lock, unclock
// uEnableDevType(devtype, enable)
--- End code ---



Mularac:
yes, but where? in which rule? In which episode?
Can you upload your episodes_1.rules file?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version