Nexus Modding > Game Assets
Newbie question: device name and the actual name in game too difference...
Mularac:
Nexus has the game files compressed in the nexus_00.dat, so you're going to have to umcompress it and mod those files directly in Nexus' main directory (remember to keep the compressed nexus_00.dat somewhere else)
but I wouldn't recommend it... you'll be modding directly the campaign files and nexus doesn't support that fully (it can be done, but no error messages. The game will simply crash if there's something it doesn't like)
Arparso:
It really depends on what you want to do. If you want to alter the main campaign in any way, like adding new weapon types, ships or even new or revised missions, then yeah... editing the extracted files in the Nexus folder is the only way to do that. Debugging that will be a pain, however, as Nexus will usually just crash without descriptive error messages when encountering any kind of error and you don't have a Debug console available in the game. The provided mission editor is waaaay more helpful in that regard, but you can't play the campaign or the campaign missions inside of it... not without much additional work, at least.
If you want to create your own single missions or a multiplayer mod, then you don't need to overwrite anything - just create a new mod in the "mods"-folder of your Nexus installation and start modding. Create new systems, missions and/or copy over the default tacticstypes.ini and make your changes to that, etc. - that's perfectly possible and that's what the game also officially supports, modding-wise. The game wasn't really built for campaign-level modding... although it IS possible - just not that easy and not covered by the modding docs available.
maximilianyuen:
thanks for the detailed answers, I have manged to try out some of the most basic stuff that are plain obvious like tampering the firing rate
but as for the range, I am reading this:
http://nexusthegame.net/wiki/Modding_weapon_ranges_and_accuracy
so, if i want to double the firing range of the anti devices laser, I have to change that value of those GLOBAL 1~5 cat? it cannot be done per weapon?
phew, so many thing to read from the modding manuel, headache lol
GeoModder:
That's one way to do it. If you want it per weapon you could try to change the change the categorie from your anti-device laser from 1/2 to 4 or something. The siege laser for instance is a cat 4 weapon, and technically it is a laser weapon.
maximilianyuen:
--- Quote from: GeoModder on April 29, 2011, 17:23:46 ---That's one way to do it. If you want it per weapon you could try to change the change the categorie from your anti-device laser from 1/2 to 4 or something. The siege laser for instance is a cat 4 weapon, and technically it is a laser weapon.
--- End quote ---
I just don't know where to change the original category....
for example, this weapon...
it got a "category"
but according to http://nexusthegame.net/wiki/Weapons
this is always 1 for weapon, so I bet it's not the range category
and it's not related, but hope someone can explain abit on what's the "Sets 1 30 100 31 111" mean
for the shield the"Sets" determine the attribute, but for weapon I can't find reference in wiki
--- Code: ---DEVICETYPE 24
Name "weap_heLaser"
Mesh "earth\devices\gun_nehezlezer"
Category 1
Civilization 0
Sets 1 30 100 31 111 ;
Purpose 3 ;
HitChanceCat 9
DeviceHitChance 70
Substance 1
Charge 13
EnergyIn 260
PenetrateShield 700
DamageShield 1
DamageHull 10
DamageDevice 60
Detected 85
Scanned 140
HPmax 1250
RepairHP 16
Start 2 0 80 1
Travel 1 11000 81 1
End 1 0 82 1
Available
InstallRP 2
Info_Category "info_wcat_tact"
Info_Damage 4
Info_RateOfFire 5
Info_Precision 5
DEVICETYPE
--- End code ---
and the "category table" i only see one from the official modding tool in exl format
can't seems to find anything thing similar in the extracted dat folder..
I guess there should be one for changing the range right?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version