Nexus Modding > Game Assets
Coverting ships
The Old Dragon:
When I first started using the converter, it would always put the full filepath in and therefore not find my files. Guess I got into the habit doing it that way thinking it was a bug of some sort. Just tried it now and it works fine... so my bad.
I've now amended the wiki to cover both circumstances.
Blazar:
Was busy trying out the new tutorials.
The files where succesfully converted The Old Dragons' way. By deleting the source root.
When i leave the source root as it is:
C:\Program Files (x86)\Nexus - The Jupiter Incident\mods\Blazar Mod Excercise\__work\art
The processing task failed. I got his message:
****Not found:C:\Program Files (x86)\Nexus - The Jupiter Incident\mods\Blazar Mod Excercise\__work\art\C:\Program Files (x86)\Nexus - The Jupiter Incident\mods\Blazar Mod Excercise
For both the .lwo and the .tga file.
I must be doing something wrong.
The files are in;
......\mods\Blazar Mod Excercise\_work\art\meshes\objects: for the .lwo and
......\mods\Blazar Mod Excercise\_work\art\meshes\textures: for the .lga
So in the Destination directory i fill in:
\_work\art\meshes
or just \meshes
However when i deleted the source root before processing, it succeeded.
O yeah and i also have realy long paths to the files as well.
Anyway the most important thing is that i can convert those beautifull files.
But i wanted to test and give a reply, so we (or at least i) will keep on learning.
Thanks again for all the input guys ;)
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