Nexus Modding > Game Assets

Mod/tactitics

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Arparso:

--- Quote from: Blazar on March 11, 2011, 16:32:59 ---Furthermore now there occurs a strange bug during a skirmish.
Just before a ship gets destroyed the Angelwing murges with it. Some times 2 Angelwings in a cross.
And sometimes the Angelwing just pops up out of nowhere.  ???

--- End quote ---
Those are probably Angelwing-sized escape pods using the wrong shipclass ;)

Mularacs tacticstypes tool changes the numbers of the shipclasses and reorganizes them - so a number identifying an escape pod shipclass now points to the Angelwing class. To fix this, you could copy Nexus standard universe\tactics\races.ini file to the mods\NEXUS Skirmisher SP Settings\universe\tactics folder and delete (or comment out) all "TransportClasses" lines. This'll get rid of the escape pods altogether.

I actually have a prepared races.ini here for you to copy: ;)


--- Code: ---////////////////////////////////////////////////////////////////////////////////
///////   0 - Player

CIVILIZATION 0
Name "civ_Player"
CIVILIZATION

////// Player

RACE 0
Name "race_Player" //player
Civilization 0
GUIColor 0.57 0.64 0.72 1
RACE

RACETACTICS 0
// TransportClasses 26 ;
RACETACTICS

RACEAI 0
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   1 - Human

CIVILIZATION 1
Name "civ_Human"
CIVILIZATION

////// Human A

RACE 1
Name "race_SpaceTech"
Civilization 1
GUIColor 0.4 0.4 0.7 1
RACE

RACETACTICS 1
// TransportClasses 59 ;
RACETACTICS

RACEAI 1
RACEAI

////// Human B

RACE 2
Name "race_OSEC"
Civilization 1
GUIColor 0.4 0.7 0.4 1
RACE

RACETACTICS 2
// TransportClasses 59 ;
RACETACTICS

RACEAI 2
RACEAI

////// Human C

RACE 3
Name "race_OrbInv"
Civilization 1
GUIColor 0.4 0.7 0.7 1
RACE

RACETACTICS 3
// TransportClasses 59 ;
RACETACTICS

RACEAI 3
RACEAI

////// Human D

RACE 4
Name "race_AeroSpace"
Civilization 1
GUIColor 0.7 0.4 0.7 1
RACE

RACETACTICS 4
// TransportClasses 59 ;
RACETACTICS

RACEAI 4
RACEAI

////// Human E

RACE 5
Name "race_Human_E"
Civilization 1
GUIColor 0.57 0.64 0.72 1
RACE

RACETACTICS 5
// TransportClasses 26 ;
RACETACTICS

RACEAI 5
RACEAI

////// Human F

RACE 6
Name "race_Kissaki"
Civilization 1
GUIColor 0.7 0.7 0.4 1
RACE

RACETACTICS 6
// TransportClasses 59 ;
RACETACTICS

RACEAI 6
RACEAI

////// Human G

RACE 7
Name "race_ISA"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE

RACETACTICS 7
// TransportClasses 59 ;
RACETACTICS

RACEAI 7
RACEAI

////// Human H

RACE 8
Name "race_old_human"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE

RACETACTICS 8
// TransportClasses 59 ;
RACETACTICS

RACEAI 8
RACEAI

////// Human I

RACE 9
Name "race_controlled_human"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE

RACETACTICS 9
// TransportClasses 26 ;
RACETACTICS

RACEAI 9
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   2 - Raptor

CIVILIZATION 2
Name "civ_Raptor"
EffectColor 1 1 1 0.8
EffectColorB 1 0 0 0.8
TheoryId 2
CIVILIZATION

///// Raptor A

RACE 10
Name "race_Raptor"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE

RACETACTICS 10
RACETACTICS

RACEAI 10
RACEAI

///// Raptor B

RACE 11
Name "race_Raptor_B"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE

RACETACTICS 11
RACETACTICS

RACEAI 11
RACEAI

///// Raptor C

RACE 12
Name "race_Raptor_C"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE

RACETACTICS 12
RACETACTICS

RACEAI 12
RACEAI

///// Raptor D

RACE 13
Name "race_Raptor_D"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE

RACETACTICS 13
RACETACTICS

RACEAI 13
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   3 - Gorg

CIVILIZATION 3
Name "civ_Gorg"
EffectColor 0.8 1 0.8 0.6
EffectColorB 0 1 0 0.6
TheoryId 3
CIVILIZATION

///// Gorg A

RACE 15
Name "race_Gorg"
Civilization 3
GUIColor 0.75 0.47 0.125 1
RACE

RACETACTICS 15
// TransportClasses 71 ;
RACETACTICS

RACEAI 15
RACEAI

///// Gorg B

RACE 16
Name "race_Gorg_B"
Civilization 3
GUIColor 0.3 0.7 0.5 1
RACE

RACETACTICS 16
// TransportClasses 71 ;
RACETACTICS

RACEAI 16
RACEAI

///// Gorg C

RACE 17
Name "race_Gorg_C"
Civilization 3
GUIColor 0.5 0.7 0.2 1
RACE

RACETACTICS 17
// TransportClasses 71 ;
RACETACTICS

RACEAI 17
RACEAI

///// Gorg D

RACE 18
Name "race_Gorg_D"
Civilization 3
GUIColor 0.0 0.7 0.5 1
RACE

RACETACTICS 18
// TransportClasses 71 ;
RACETACTICS

RACEAI 18
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   4 - Locust

CIVILIZATION 4
Name "civ_Locust"
TheoryId 4
CIVILIZATION

///// Locust

RACE 20
Name "race_Locust"
Civilization 4
GUIColor 0 0.6 0.4 1
RACE

RACETACTICS 20
RACETACTICS

RACEAI 20
RACEAI


////////////////////////////////////////////////////////////////////////////////
///////   5 - Mechanoid

CIVILIZATION 5
Name "civ_Mechanoid"
TheoryId 5
CIVILIZATION

///// Mechanoid

RACE 25
Name "race_Mechanoid"
Civilization 5
GUIColor 0.6 0.6 0.7 1
RACE

RACETACTICS 25
RACETACTICS

RACEAI 25
RACEAI

RACE 26
Name "race_Mechanoid_ufo"
Civilization 5
GUIColor 0.6 0.6 0.7 1
RACE

RACETACTICS 26
RACETACTICS

RACEAI 26
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   6 - Vardrag

CIVILIZATION 6
Name "civ_Vardrag"
EffectColor 1 1 0.5 0.9
EffectColorB 1 1 0 0.6
TheoryId 6
CIVILIZATION

///// Vardrag

RACE 30
Name "race_Vardrag"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE

RACETACTICS 30
// TransportClasses 214 ;
RACETACTICS

RACEAI 30
RACEAI

RACE 31
Name "race_Vardrag_M"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE

RACETACTICS 31
// TransportClasses 214 ;
RACETACTICS

RACEAI 31
RACEAI

RACE 32
Name "race_Vardrag_M2"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE

RACETACTICS 32
// TransportClasses 214 ;
RACETACTICS

RACEAI 32
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   7 - Ghost

CIVILIZATION 7
Name "civ_Ghost"
EffectColor 0.8 0.8 1 0.8
EffectColorB 0 0 1 0.8
TheoryId 7
CIVILIZATION

///// Ghost

RACE 35
Name "race_Ghost"
Civilization 7
GUIColor 0.3 0.4 0.6 1
RACE

RACETACTICS 35
RACETACTICS

RACEAI 35
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   8 - White

CIVILIZATION 8
Name "civ_White"
EffectColor 0.8 0.8 1 0.8
EffectColorB 0 0 1 0.8
TheoryId 8
CIVILIZATION

///// White

RACE 40
Name "race_White"
Civilization 8
GUIColor 0.3 0.4 0.6 1
RACE

RACETACTICS 40
RACETACTICS

RACEAI 40
RACEAI

///// White, controlled

RACE 41
Name "race_White_M"
Civilization 8
GUIColor 0.3 0.4 0.6 1
RACE

RACETACTICS 41
RACETACTICS

RACEAI 41
RACEAI

////////////////////////////////////////////////////////////////////////////////
///////   race relations

RELATIONS
Rel #race_Player #race_Raptor #UREL_ENEMY
Rel #race_Player #race_Human_E #UREL_FRIEND
Rel #race_Player #race_Gorg #UREL_ENEMY
END

--- End code ---

Mularac:
Oh yeah, I skipped that one. Thanks arparso. I think I ought to add yet more functionality to my little tool.

And I apologize about the tatics folder, I've forgotten that I've already copied it for some bug hunting and when I saw it there I assumed that it was from the stock NEXUS Skirmisher... my bad :P

Blazar:
Arparso, the adjustments works. No Angelwinging anymore.  Haha was realy weird to see :o
Thanks for the fix.

Mularac, no apologies necessary. You've helped me a lot already. ;)
Many thanks.
Now i can enjoy the different models in Skirmish.
Meanwhile i am also busy understanding 3D graphic moddeling, uv-mapping, texturing etc (i want to make my own models, later maybe mod or supporting others).
Awesome
Laters.
 :)

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