Nexus Modding > Game Assets
Mod/tactitics
Arparso:
--- Quote from: Blazar on March 11, 2011, 16:32:59 ---Furthermore now there occurs a strange bug during a skirmish.
Just before a ship gets destroyed the Angelwing murges with it. Some times 2 Angelwings in a cross.
And sometimes the Angelwing just pops up out of nowhere. ???
--- End quote ---
Those are probably Angelwing-sized escape pods using the wrong shipclass ;)
Mularacs tacticstypes tool changes the numbers of the shipclasses and reorganizes them - so a number identifying an escape pod shipclass now points to the Angelwing class. To fix this, you could copy Nexus standard universe\tactics\races.ini file to the mods\NEXUS Skirmisher SP Settings\universe\tactics folder and delete (or comment out) all "TransportClasses" lines. This'll get rid of the escape pods altogether.
I actually have a prepared races.ini here for you to copy: ;)
--- Code: ---////////////////////////////////////////////////////////////////////////////////
/////// 0 - Player
CIVILIZATION 0
Name "civ_Player"
CIVILIZATION
////// Player
RACE 0
Name "race_Player" //player
Civilization 0
GUIColor 0.57 0.64 0.72 1
RACE
RACETACTICS 0
// TransportClasses 26 ;
RACETACTICS
RACEAI 0
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 1 - Human
CIVILIZATION 1
Name "civ_Human"
CIVILIZATION
////// Human A
RACE 1
Name "race_SpaceTech"
Civilization 1
GUIColor 0.4 0.4 0.7 1
RACE
RACETACTICS 1
// TransportClasses 59 ;
RACETACTICS
RACEAI 1
RACEAI
////// Human B
RACE 2
Name "race_OSEC"
Civilization 1
GUIColor 0.4 0.7 0.4 1
RACE
RACETACTICS 2
// TransportClasses 59 ;
RACETACTICS
RACEAI 2
RACEAI
////// Human C
RACE 3
Name "race_OrbInv"
Civilization 1
GUIColor 0.4 0.7 0.7 1
RACE
RACETACTICS 3
// TransportClasses 59 ;
RACETACTICS
RACEAI 3
RACEAI
////// Human D
RACE 4
Name "race_AeroSpace"
Civilization 1
GUIColor 0.7 0.4 0.7 1
RACE
RACETACTICS 4
// TransportClasses 59 ;
RACETACTICS
RACEAI 4
RACEAI
////// Human E
RACE 5
Name "race_Human_E"
Civilization 1
GUIColor 0.57 0.64 0.72 1
RACE
RACETACTICS 5
// TransportClasses 26 ;
RACETACTICS
RACEAI 5
RACEAI
////// Human F
RACE 6
Name "race_Kissaki"
Civilization 1
GUIColor 0.7 0.7 0.4 1
RACE
RACETACTICS 6
// TransportClasses 59 ;
RACETACTICS
RACEAI 6
RACEAI
////// Human G
RACE 7
Name "race_ISA"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE
RACETACTICS 7
// TransportClasses 59 ;
RACETACTICS
RACEAI 7
RACEAI
////// Human H
RACE 8
Name "race_old_human"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE
RACETACTICS 8
// TransportClasses 59 ;
RACETACTICS
RACEAI 8
RACEAI
////// Human I
RACE 9
Name "race_controlled_human"
Civilization 1
GUIColor 0.7 0.7 0.6 1
RACE
RACETACTICS 9
// TransportClasses 26 ;
RACETACTICS
RACEAI 9
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 2 - Raptor
CIVILIZATION 2
Name "civ_Raptor"
EffectColor 1 1 1 0.8
EffectColorB 1 0 0 0.8
TheoryId 2
CIVILIZATION
///// Raptor A
RACE 10
Name "race_Raptor"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE
RACETACTICS 10
RACETACTICS
RACEAI 10
RACEAI
///// Raptor B
RACE 11
Name "race_Raptor_B"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE
RACETACTICS 11
RACETACTICS
RACEAI 11
RACEAI
///// Raptor C
RACE 12
Name "race_Raptor_C"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE
RACETACTICS 12
RACETACTICS
RACEAI 12
RACEAI
///// Raptor D
RACE 13
Name "race_Raptor_D"
Civilization 2
GUIColor 0.8 0.2 0.2 1
RACE
RACETACTICS 13
RACETACTICS
RACEAI 13
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 3 - Gorg
CIVILIZATION 3
Name "civ_Gorg"
EffectColor 0.8 1 0.8 0.6
EffectColorB 0 1 0 0.6
TheoryId 3
CIVILIZATION
///// Gorg A
RACE 15
Name "race_Gorg"
Civilization 3
GUIColor 0.75 0.47 0.125 1
RACE
RACETACTICS 15
// TransportClasses 71 ;
RACETACTICS
RACEAI 15
RACEAI
///// Gorg B
RACE 16
Name "race_Gorg_B"
Civilization 3
GUIColor 0.3 0.7 0.5 1
RACE
RACETACTICS 16
// TransportClasses 71 ;
RACETACTICS
RACEAI 16
RACEAI
///// Gorg C
RACE 17
Name "race_Gorg_C"
Civilization 3
GUIColor 0.5 0.7 0.2 1
RACE
RACETACTICS 17
// TransportClasses 71 ;
RACETACTICS
RACEAI 17
RACEAI
///// Gorg D
RACE 18
Name "race_Gorg_D"
Civilization 3
GUIColor 0.0 0.7 0.5 1
RACE
RACETACTICS 18
// TransportClasses 71 ;
RACETACTICS
RACEAI 18
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 4 - Locust
CIVILIZATION 4
Name "civ_Locust"
TheoryId 4
CIVILIZATION
///// Locust
RACE 20
Name "race_Locust"
Civilization 4
GUIColor 0 0.6 0.4 1
RACE
RACETACTICS 20
RACETACTICS
RACEAI 20
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 5 - Mechanoid
CIVILIZATION 5
Name "civ_Mechanoid"
TheoryId 5
CIVILIZATION
///// Mechanoid
RACE 25
Name "race_Mechanoid"
Civilization 5
GUIColor 0.6 0.6 0.7 1
RACE
RACETACTICS 25
RACETACTICS
RACEAI 25
RACEAI
RACE 26
Name "race_Mechanoid_ufo"
Civilization 5
GUIColor 0.6 0.6 0.7 1
RACE
RACETACTICS 26
RACETACTICS
RACEAI 26
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 6 - Vardrag
CIVILIZATION 6
Name "civ_Vardrag"
EffectColor 1 1 0.5 0.9
EffectColorB 1 1 0 0.6
TheoryId 6
CIVILIZATION
///// Vardrag
RACE 30
Name "race_Vardrag"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE
RACETACTICS 30
// TransportClasses 214 ;
RACETACTICS
RACEAI 30
RACEAI
RACE 31
Name "race_Vardrag_M"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE
RACETACTICS 31
// TransportClasses 214 ;
RACETACTICS
RACEAI 31
RACEAI
RACE 32
Name "race_Vardrag_M2"
Civilization 6
GUIColor 0.7 0.7 0.2 1
RACE
RACETACTICS 32
// TransportClasses 214 ;
RACETACTICS
RACEAI 32
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 7 - Ghost
CIVILIZATION 7
Name "civ_Ghost"
EffectColor 0.8 0.8 1 0.8
EffectColorB 0 0 1 0.8
TheoryId 7
CIVILIZATION
///// Ghost
RACE 35
Name "race_Ghost"
Civilization 7
GUIColor 0.3 0.4 0.6 1
RACE
RACETACTICS 35
RACETACTICS
RACEAI 35
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// 8 - White
CIVILIZATION 8
Name "civ_White"
EffectColor 0.8 0.8 1 0.8
EffectColorB 0 0 1 0.8
TheoryId 8
CIVILIZATION
///// White
RACE 40
Name "race_White"
Civilization 8
GUIColor 0.3 0.4 0.6 1
RACE
RACETACTICS 40
RACETACTICS
RACEAI 40
RACEAI
///// White, controlled
RACE 41
Name "race_White_M"
Civilization 8
GUIColor 0.3 0.4 0.6 1
RACE
RACETACTICS 41
RACETACTICS
RACEAI 41
RACEAI
////////////////////////////////////////////////////////////////////////////////
/////// race relations
RELATIONS
Rel #race_Player #race_Raptor #UREL_ENEMY
Rel #race_Player #race_Human_E #UREL_FRIEND
Rel #race_Player #race_Gorg #UREL_ENEMY
END
--- End code ---
Mularac:
Oh yeah, I skipped that one. Thanks arparso. I think I ought to add yet more functionality to my little tool.
And I apologize about the tatics folder, I've forgotten that I've already copied it for some bug hunting and when I saw it there I assumed that it was from the stock NEXUS Skirmisher... my bad :P
Blazar:
Arparso, the adjustments works. No Angelwinging anymore. Haha was realy weird to see :o
Thanks for the fix.
Mularac, no apologies necessary. You've helped me a lot already. ;)
Many thanks.
Now i can enjoy the different models in Skirmish.
Meanwhile i am also busy understanding 3D graphic moddeling, uv-mapping, texturing etc (i want to make my own models, later maybe mod or supporting others).
Awesome
Laters.
:)
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