Nexus Modding > Mod Development / Released Mods

Limited ammunition for bombers?

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Mularac:
Well, for bombers and fighters we found better that instead of having missiles per se, we would code an efx that would look like a missile launch, but in the end it's only a weapon effect.

Nexus handles missiles not as fast, intercept weapons but as heavy, long range siege guns, so they really weren't that good in fighters...

here's our "missile" code, if you want it:

EFX 197  // missile travel

   FLARE
      Type 5
      Size 1000
      Color 0.9 1 0.9
      PulseFactor .5
   FLARE

   SNAKE
      Texture 11
      SRadius 45
      ERadius 200
      Color 0.9 1 0.9
      ColorB 0.4 1 0.6
      Additive
      Attack .2
      NodeSus .1
      NodeDec 3
   SNAKE

EFX

jstubbles:
Using this approach is still only a workaround, isn't it? Flak weapons won't be able to target particle-based "missiles".

Arparso:
Yeah, I think so. Weapons usually only target actual in-game objects, not particles.

jstubbles:
the only thing I really hate about missiles right now is that they fly away from ships that are exploding, then fly back at the target after the ship has exploded. I can't seem to find a way to stop that.

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