Nexus Modding > Mod Development / Released Mods
Limited ammunition for bombers?
Mularac:
Well, for bombers and fighters we found better that instead of having missiles per se, we would code an efx that would look like a missile launch, but in the end it's only a weapon effect.
Nexus handles missiles not as fast, intercept weapons but as heavy, long range siege guns, so they really weren't that good in fighters...
here's our "missile" code, if you want it:
EFX 197 // missile travel
FLARE
Type 5
Size 1000
Color 0.9 1 0.9
PulseFactor .5
FLARE
SNAKE
Texture 11
SRadius 45
ERadius 200
Color 0.9 1 0.9
ColorB 0.4 1 0.6
Additive
Attack .2
NodeSus .1
NodeDec 3
SNAKE
EFX
jstubbles:
Using this approach is still only a workaround, isn't it? Flak weapons won't be able to target particle-based "missiles".
Arparso:
Yeah, I think so. Weapons usually only target actual in-game objects, not particles.
jstubbles:
the only thing I really hate about missiles right now is that they fly away from ships that are exploding, then fly back at the target after the ship has exploded. I can't seem to find a way to stop that.
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