Nexus Modding > Mod Development / Released Mods

Limited ammunition for bombers?

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Arparso:
Got a rather strange problem: I'm simply trying to limit the amount of missiles my bombers carry, because they're... well... rather strong. Now I did it the same way I did it for capital-ship-based missiles: on the missile launcher DEVICETYPE setting MaxCount to the desired amount of ammo and CountDec to 1. Still I only see one missile fired by each bomber and then nothing more...

Bug? Feature? Am I forgetting something?

Mularac:
no, you need to specify it in the bomber's shipclass in the defDevices tab, when you're adding the weapon, like this:

#weaponConstant / number of projectiles

Example:

SHIPCLASS 142   
   Name "Squadron_F302"
   Mesh "Tauri\F302"
   GUIIcon "icons\f302"
   ImpactEfx 1 0.05
   FinalEfx 1 0.3
   ChannelEfx 3 1
   Civilization 3
   Velocity 1600
   RotVelFact 15000
   RangeBehav 2 2
   Behaviour 0
   TargetType 2
   SupportOutput 10
   HPmax 12
   Slots 39 39 31 ;
   Slots 51  ;
   Slots 61 71 ;
   DefDevices #weap_f302Flak #weap_f302rocFlak/10 #weap_f302rocAD/10 #eng_F302 #supp_ecm #supp_boatWGen ;
   Available
SHIPCLASS

Arparso:
Ah, of course, stupid me.

Thx for the impromptu answer ;)

Mularac:
No problem.

Looking forward the release of your mod, btw.

Arparso:
Yeah, me too... I just want to get it out as soon as possible, but there always seems something to improve on ;)

Btw, making missile weapons sucks :P

You need to:
... create a missile SHIPCLASS
... create launch and explosion EFX
... create an engine DEVICETYPE
... create an engine EFX
... create a missile launcher DEVICETYPE
... add it to the desired SHIPTYPEs or fighter/bomber SHIPCLASSes in the right slot
... not to even mention creating the actual missile and launcher models and textures

And the worst of it all: if you're going to tinker with ANY of that (e.g. adjusting the EFX to look right), you'll need to restart the game each time. *sigh* getting rather tiresome really quick ::)

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