Nexus Modding > Mod Development / Released Mods

CEP mod for Nexus

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jstubbles:
I can add the planet textures to the CEP project for public use as I make them but they are in fact, for BSG. I also have a lot of other art content on my plate so things in that department might go a little slow for now.

For the rotating planets, maybe Dreamor will know more, but the only way I've gotten it to work was with a custom model and texture applied to it. I don't know if you can swap textures in the system editor like with normal planet models. However, I can be totally wrong on that. I didn't mess around with it TOO much.

jstubbles:
Hmmm, I seem to have accidentally checked in a bunch of file to the project. I don't understand what I'm doing wrong here. I made a new folder, then tried to import through SVN using the link listed on the site. Nothing happened - it gave some error. So I right clicked and made the folder a respository, then tried again. After that it got latest on the files. Except, the project files aren't showing on my end and the crap files it automatically made have been uploaded to the project =\

I've only used SVN a few times, over a year ago. Any help would be great! I hope I didn't damage anything in the directory =\

Lt.Brandon:
Nothing seemed to be damaged when I went through it. Just added a few folders of random crap to the project. What SVN client are you using? If it's tortoise then make a folder, use the project link for checkout with your username/password for assembla, it should then download the files and allow you to upload content.

Just to be sure your using the right link, this is the one I'm using https://subversion.assembla.com/svn/nexustjicepmod


Edit: I just went through and cleaned up what your SVN Client added, anyone see anything I missed?

jstubbles:
That worked Brandon - thanks a lot!
I think the issue is just the terminology differences. At work, we use Team Foundation and Source Depot for asset management. The term "checkout" is for actually checking files out for editing, while "get latest" has it's obvious function.

Thanks for clearing that up as well as clearing out my mess!

jstubbles:

--- Quote from: DreamorCZ on February 26, 2011, 19:04:20 --- It will take quite a lot of time because all planet textures must be placed on a new mesh and then animated and added to system files and there is also a little problem with night side of planets when there is not possible to re-add texture with city lights.

--- End quote ---

If you're making a new planet mesh anyways, the default method of swapping planet textures doesn't seem to work anyways. When I tried exporting the mesh with no texture, the model would actually change when I tried swapping it's texture in the system editor.

Since we then have to apply textures like a normal model, you can always just apply the __night map as a __lum map instead. Sure it might look odd if you made it particularly bright or if your sun isn't that bright, but it's the only real solution I can think of. Thats what I'm doing for the planets in the BSG mod and it looks pretty decent still.

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