Nexus Modding > Mod Development / Released Mods

CEP mod for Nexus

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Mularac:
Well, it's funny, but Dreamor and I (again, moslty Dreamor's... ) have the idea of making a space-pilot sim and perhaps also a shooter game in the UDK based on the nexus universe, I mean a space-pilot sim based on the Nexus universe would really hit off, but yeah, it's a lot of hard work. Either way, I'm thinking of starting reading about UDK's coding language this summer so that I would at least know what you can and can't do in it.

Arparso:
A space-pilot sim would rock... I sooooo miss that genre. Give me Tie Fighter, Wing Commander, Freespace or I-War and I'm a happy pilot :)

Don't know about a shooter, though. It's a packed genre with lots of big budget AAA titles. How to set it apart from other shooters? How to make it appealing to the public when you most likely can't compete in the graphics and/or drama department? Of course, there are a lot of really great mods and indie titles out there, so it's not impossible - just really hard work for quite a lot of talented people. The current Nexus modding community certainly has people with these qualities in them... but I don't know about the quantity... :(

Mularac:
Yeah... but what about a pilot sim AND a shooter. That would certainly rock, right?
But again... shorthanded.
But even though our modding community is small, perhaps we can get some help from the huge UDK one, who knows.

galaxy366:
im currently working on a idea for a homeworld like game, with maybe some nexus ideas, for UDK or irrlight,  :)

Mularac:
Well, as time goes by I'm more and more seduced of the idea of making my own, true space flight simulator, and a true one while we're at it. Freespace, Freelancer and all those aren't exactly true space sims, more like space-ww2 simulators, but not actual space ones.
I'm thinking of a flight simulator that actually implements newtonian physics. I don't know guys, that's a project I'd really love to dive into...

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