Nexus Modding > Mod Development / Released Mods
Modding Appendix
The Old Dragon:
Hi Geo,
Thanks, didn't know about that one. Now added.
DreamorCZ:
Added Ctrl + Right mouse button (rotating ship model) and Ctrl + 0 (thanks GeoModder) under 4 MODEL VIEWER
Also, Nexus has been written in C++ lanquage. This can be easily found in error messages where you can see lines like this 'File: dspace.cpp'.
DreamorCZ:
Today, I was shocked by what I found (but it's possible I was only one who did not know about it). SAMPLE 02 Everything Change contains some of the original Nexus models with .lwo and .lws.
Most interesting things about that are:
1/ there is #angle 25# and #angle 26# on Destroyer, so it might be possible to add devices 25 and 26 somehow
2/ different boosters and blinks do not need to be numbered between sharps but can be denoted by letters and numbers after sharps
3/ we can see how creators handled animations
4/ those files can be used for quick learning about hard points and animations for newcomers
DreamorCZ:
Another little appendix:
GuiSelect(1) - Pre-mission GUI
GuiSelect(2) - Star map GUI
GuiSelect(5) - Options
GuiSelect(6) - Nothing
GuiSelect(7) - Main Menu
GuiSelect(8) - Assertion fail - File: gi.cpp Line:30
GuiSelect(9) - Nothing
GuiSelect(10) - Start Server
GuiSelect(11) to (13) - Unknown Error
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