Nexus Modding > Mod Development / Released Mods

Modding Appendix

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The Old Dragon:
Hi Geo,

Thanks, didn't know about that one. Now added.

DreamorCZ:
Added Ctrl + Right mouse button (rotating ship model) and Ctrl + 0 (thanks GeoModder) under 4 MODEL VIEWER


Also, Nexus has been written in C++ lanquage. This can be easily found in error messages where you can see lines like this 'File: dspace.cpp'.

DreamorCZ:
Today, I was shocked by what I found (but it's possible I was only one who did not know about it). SAMPLE 02  Everything Change contains some of the original Nexus models with .lwo and .lws.

Most interesting things about that are:
1/ there is #angle 25# and #angle 26# on Destroyer, so it might be possible to add devices 25 and 26 somehow
2/ different boosters and blinks do not need to be numbered between sharps but can be denoted by letters and numbers after sharps
3/ we can see how creators handled animations
4/ those files can be used for quick learning about hard points and animations for newcomers

DreamorCZ:
Another little appendix:

GuiSelect(1) - Pre-mission GUI
GuiSelect(2) - Star map GUI
GuiSelect(5) - Options
GuiSelect(6) - Nothing
GuiSelect(7) - Main Menu
GuiSelect(8) - Assertion fail - File: gi.cpp Line:30
GuiSelect(9) - Nothing
GuiSelect(10) - Start Server
GuiSelect(11) to (13) - Unknown Error

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