Nexus Modding > Scripting

Staggering weapon firing

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jstubbles:
Perhaps, but that's well beyond my knowledge to do, or anyone else on our team, for that matter. For the time being at least, I'll just be going with the multiple-cannon offset approach.

Keldane:
Playing on the idea I suggested recently in the thread about extra weapon slots, perhaps you could have 'batteries' of weapons, with each weapon in the battery having a slightly different firing time and using a machine to make the invisible ones fire on the same target as the 'parent' system? Though that would mean each parent weapon system on a given ship would have to have a unique devicetype...

Mularac:
The code that would allow the staggering fire won't be too hard to make, but if there's an other solution that can work pretty much as good as it, then the best way is to go with that one, it'll make your mod more solid and bug-free. Besides, the difference is not that great, most wouldn't even notice it.

The Old Dragon:
Quick question, does anyone know if it's possible to check whether or not a a ships target is within a specific weapons fire arc?

Mularac:
uhm... I don't think something quite that expecific exists... the closest thing that comes to mind is the  obj:tRequestShipInRangeEvent(range, mode); commands that enables the CO_ShipsInRange event, or just ask for the distance between two ships.

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