Nexus Modding > Mod Development / Released Mods

Nine and more Normal weapon slots

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Justaman16493:
i just found this topic, this is going to be very usefull for my mod star wars eternal conflicts, espically that most ships have over 100 turbolaser batteries/turrets

GeoModder:
So, appearantly its easy to let a device pop up in another section of the devices UI (see screenshot, moved a tac nuke to the shield section) by changing the category of the device in tacticstypes, but the hard part seems to be to let it work there as intended.
Does anyone know if it's possible to change the outlook of the devices UI, and to change 'behaviour' of those categories in tacticstypes? I took a brief look at the .cont files under GUI/Containers, but couldn't at a glance figure out if they're connected to the textures files under Textures/GUI/Tactics/MANUALPANEL. And if so, how.

jstubbles:
That's pretty interesting, Geo. I'll have to dig into that this weekend. If it could end up working it would ultimately fix all our problems. We could just have a special weapons category and slide everything to the shields container. Would certainly be nice.

jstubbles:
I haven't been able to get the proper functionality to work across categories like you stated, which is unfortunate. I can get weapons to show up in the shields or support, but they won't function as weapons :(

GeoModder:
Neither could I. I gave up on that approach. It seems its only usable with single click stuff (at least in the engines/support category, in the shield section the button textures keep disappearing whenever I activated a new device).

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