Nexus Modding > Mod Development / Released Mods

Battlestar Galactica Mod particles

(1/3) > >>

Slezar de Fanel:
While looking for particles of Nexus on Google, i stumbled upon the following movie, which displays the particle system of the Battlestar Galactica Mod.
Youtube Link

Ok, since iam new to modding Nexus take this suggestion with care. I actually started thinking about this because of the comment to the video.


--- Quote ---#By Mazryonh:
It's too bad that the particles of impacts (and also the particles of destroyed missiles) pass right through the model's polygons. Maybe the engine for N:TJI2 would fix this.
--- End quote ---


I think you can easily fix this by creating a particle/emitter that has a CONE or projection geometry instead of SPHERE projection geometry. Read Page 44 of the modding manual about emitter description for more info about it, because it also states that u can project a cone in the opposite direction of the impact direction.

For the missile explosion traveling threw the ship. Well, that is because of the e.wind statement, which allows a emitter to travel the same path as the previous effect or model it is aassigned to. I think when u delete it, the explosion will stop at the position of impact or when it gets destroyed.

Iam just downloading the mod right now, so i havent tried them, will take a look soon :). Well i just didnt like the quote that N:TJI2 would fix this, hope it was some help

jstubbles:
Heya, thanks for the heads up. We know the effects aren't perfect - we're still in Beta afterall :)

The particles for ship impacts are being done through straight up EFX editing - not PRT file scripting. They are different beasts entirely and nobody on the NBSG team knows PRT editing to any degree. In time, I'll be learning the PRT system and scripting new stuff. We have a lot more content to work on before worrying about perfecting the particles, however.

For the explosions going through the ships, yeah the e.wind factor is a bitch (especially since there's no WIND in space! hah). But again, these effects are based on the the EFX particle system, not PRT scripting. Hopefully when we get to that point, it can alleviate these issues :)

Thanks!

GeoModder:
Since this is the only BSG thread I could find in this section of the forum, I'll post here.

Have you guys (creators of the BSG mod) found this quasi-official depiction of the Centaurus star system?

I found a smaller version of it in this article on the BattlestarWiki site.

GeoModder:
Little mistake. I of course meant the Cyrannnus starcluster from BSG. ;)

jstubbles:
Interesting find there, thanks!
I've been basing stuff on other fan made layouts, but this one looks better.

Navigation

[0] Message Index

[#] Next page

Go to full version